Credits
Off the Map is built from open data about real places, and from the work of many people. Thank you.
Made by
Off the Map
A game by Triplemind GmbH
© 2026 Triplemind GmbH
Christoph Gaffga
Design and development, Triplemind GmbH
The world's data
Each world is rebuilt from open data about the real place.
Copernicus DEM GLO-30
The terrain: the Copernicus 30 m elevation model of São Tomé (tile N00 E006), reshaped for the game and corrected with NASA's GEDI lidar.
produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved
The organisations in charge of the Copernicus programme by law or by delegation do not incur any liability for any use of the Copernicus WorldDEM-30
OpenStreetMap
Trails, streams, cliffs, waterfalls and peaks that shape the terrain and the paths.
Contains information from OpenStreetMap, which is made available here under the Open Database License (ODbL): openstreetmap.org/copyright
The OpenStreetMap-derived data in Off the Map is available under the ODbL on request: info@playotm.com.
High Resolution Canopy Height Maps (Meta and WRI)
The forest's height and its gaps, from a 1 m satellite canopy-height map.
High Resolution Canopy Height Maps by WRI and Meta. Meta and World Resources Institute (WRI) - 2024. High Resolution Canopy Height Maps (CHM). Source imagery for CHM © 2016 Maxar. CC BY 4.0.
ETH Global Canopy Height 2020
A second canopy-height map, where Meta's has no data.
ETH Global Canopy Height 2020, Lang, Jetz, Schindler & Wegner (2023), CC BY 4.0.
ESA WorldCover 2021
Where the forest is: land cover at 10 m.
© ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium
NASA GEDI lidar
Lidar shots from the International Space Station: they correct the terrain where the elevation model is poor and check the forest's height.
GEDI L2A Elevation and Height Metrics, Version 2 (Dubayah et al. 2021), NASA EOSDIS Land Processes DAAC.
gediDB
The public database the GEDI shots were read from.
GEDI shots accessed through gediDB (Besnard, Dombrowski & Holcomb, GFZ Potsdam).
DB-IP IP to City Lite
Our server turns a game's internet address into its country and region for the game statistics, then discards the address.
Scans, fonts and sound
Quixel Megascans
The ground and rock surfaces: Dry Fallen Leaves, Moist Fallen Leaves, Forest Floor, Tileable Moss Patches, Military Trenches Ground Dirt Rough 01, Military Trenches Ground Mud and Rock Cliff, regraded to a wet volcanic island.
Ground and rock scans from Quixel Megascans.
cliff rock
The structure of the shared basalt material: sharp vertical fractures and angular faces (the gorge walls and rock surfaces).
"cliff rock" by tosbin (https://www.fab.com/listings/5dd32d83-982d-4311-90d8-5456e66b7d6a), licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Modified: maps re-baked and recoloured.
Instrument Serif
The title font: the loading screen, the menus' titles, the website.
Instrument Serif, © 2022 The Instrument Serif Project Authors, SIL Open Font License 1.1.
Hanken Grotesk
The text font: the menus' items and rows, the website.
Hanken Grotesk, © 2021 The Hanken Grotesk Project Authors, SIL Open Font License 1.1.
ElevenLabs
Every sound in the game and the trailer: the forest, rain, drips, streams and footsteps, generated with ElevenLabs.
Engine
Unreal Engine
The engine the game runs on (5.8, the launcher build), with its built-in content: sky, cloud texture, basic shapes, fonts, the first-person template.
Off the Map uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2026, Epic Games, Inc. All rights reserved.
Software in the game
The game's code includes open-source and third-party software, each under its own licence. The full licence texts are in the game, under Credits.
FreeType
Font rendering.
Portions of this software are copyright © 2025 The FreeType Project (https://freetype.org). All rights reserved.
OpenSSL
Encrypted connections (the engine's HTTP and WebSockets).
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/)
This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). This product includes software written by Tim Hudson (tjh@cryptsoft.com).
libjpeg-turbo
JPEG images.
This software is based in part on the work of the Independent JPEG Group.
libwebsockets
WebSockets.
Off the Map is based in part on the work of the libwebsockets project (http://libwebsockets.org). Source code for the version used can be obtained at https://github.com/EpicGames/ThirdParty
Hex-tiling
The forest floor without visible repeats.
Hex-tiling after Morten S. Mikkelsen, "Practical Real-Time Hex-Tiling" (JCGT 11(3), 2022). Copyright (c) 2022 mmikk (Morten S. Mikkelsen), MIT License.
Also included
- HarfBuzz 2.4.0
- ICU 64.1
- libpng 1.6.44
- zlib 1.3
- LibTIFF
- OpenEXR, Imath and OpenJPH OpenEXR 3.4.3, Imath 3.2.2
- Ogg and Vorbis
- Opus and the Speex resampler 1.1
- libvpx and libwebm libvpx 1.14.1
- nghttp2 1.64.0
- BLAKE3 1.3.1
- MikkTSpace
- PLCrashReporter 1.12
- oneTBB 2022.3.0
- ONNX Runtime 1.24.1
- MoltenVK and the Vulkan loader Vulkan SDK 1.4.328.1
- Draco
- Metal Shader Converter
- Roboto
- Droid Sans
- Noto Naskh Arabic UI and Noto Sans Thai
With thanks
The plants and forests were researched from these sources; nothing of theirs is copied into the game.
Research sources
Species, elevations and descriptions behind the plants and the forest's rules.
Plant research drew on GBIF, iNaturalist observers, the IUCN Red List and the botanical literature of São Tomé and Príncipe.
As of September 2026.
